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Software / Games•January 2020
RIPAir - GGJ'20
UnityMultiplayerC#Global Game Jam
Co-op Multiplayer Arcade
Genre
Unity3D & C#
Engine
Global Game Jam 2020
Event
The Idea & Challenge
Designing a humorous co-op multiplayer game within 48 hours for the theme 'repair', challenging players to coordinate and fix failing airplane engines mid-flight.
Role & Technical Scope
Game developer working in Unity3D and C#, implementing multiplayer interactions, engine breakdown states, wrench repair mechanics, and physics.
Outcome & Learning
Delivered a fully playable 3D co-op multiplayer party game in 48 hours for Global Game Jam 2020 around the theme "Repair".
- Rapid Jam Delivery: Engineered core gameplay mechanics, wrench-based repair interactions, and cascading engine breakdown states in 48 hours using Unity3D and C#.
- Multiplayer Physics: Implemented physics simulation and multi-user coordination for players collaborating to keep a crashing aircraft airborne.
