RIPAir - GGJ'20
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Software / GamesJanuary 2020

RIPAir - GGJ'20

UnityMultiplayerC#Global Game Jam
Co-op Multiplayer Arcade
Genre
Unity3D & C#
Engine
Global Game Jam 2020
Event

The Idea & Challenge

Designing a humorous co-op multiplayer game within 48 hours for the theme 'repair', challenging players to coordinate and fix failing airplane engines mid-flight.

Role & Technical Scope

Game developer working in Unity3D and C#, implementing multiplayer interactions, engine breakdown states, wrench repair mechanics, and physics.

Outcome & Learning

Delivered a fully playable 3D co-op multiplayer party game in 48 hours for Global Game Jam 2020 around the theme "Repair".

  • Rapid Jam Delivery: Engineered core gameplay mechanics, wrench-based repair interactions, and cascading engine breakdown states in 48 hours using Unity3D and C#.
  • Multiplayer Physics: Implemented physics simulation and multi-user coordination for players collaborating to keep a crashing aircraft airborne.

Project Media & Visuals

RIPAir - GGJ'20 - Visual 1
RIPAir - GGJ'20 - Visual 2
RIPAir - GGJ'20 - Visual 3
RIPAir - GGJ'20 - Visual 4